Photo credit: Windell H. Oskay, www.evilmadscientist.com bridell.com
on creative engineering and new media art

Browsing category “projects”

These are projects that I have worked on, most of them at the Interactive Institute

Mental Radio (2007)

April 23rd, 2008

mental radio

A tool for exploring extrasensory perception

Interactive installation by Ulrika Sparre (2007). Produced at the Interactive Institute with Sparre as Artist in Residence. Programming and interface design by Fredrik Bridell.

Mental Radio contains an archive of drawings. The viewer is invited to…

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Man Machine 2 video

January 11th, 2008

You need to a flashplayer enabled browser to view this YouTube video

David Kjelkerud posted this video from the Man Machine 2 exhibition, now showing at the National Museum of Science and Technology (Tekniska Museet) in Stockholm. Enjoy.

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A beating heart

December 19th, 2007

Gryphons

A beating heart in a jar

Kinetic sculpture produced at the Interactive Institute for the exhibition Man Machine 2 at the National Museum of Science and Technology (Tekniska Museet) in Stockholm. By artist Cristian Partos, Fredrik Bridell and Henrik Berggren.…

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Monochromeye

November 29th, 2007

Monochromeye

All you see is light

Interactive art piece with Arijana Kajfes at Interactive Institute (2004)

Monochromeye is part of a larger art driven project, occular witness, in which the artist Arijana Kajfes has been investigating properties of light as an artistic material and…

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MIEL

November 29th, 2007

MIEL overview

An interaction engine for hybrid realities

Interaction engine for multiuser interactive environments. Developed at the Interactive Institute 2003-2004.

The Multiuser Interactive Environment Language (MIEL) is an interaction engine developed at the Interactive Institute. I was part of the development theme (together with…

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Hellhunt

November 29th, 2007

Hellhunt

A paranoid web spider searching for the devil on the Internet.

Digital art piece produced at the Interactive Institute Smart Studio by Thomas Broomé, Fredrik Bridell and Olof Bendt. (2001)

Hellhunt contains a web spider, a computer program that goes to one…

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The Responsive Field

November 29th, 2007

The Responsive Field

Sharing a room with artificial creatures

Responsive environment made with the Interactive Institute Smart Studio, servo, and Pablo Miranda (2002)

The Interactive Institute Smart studio developed this piece in collaboration with servo, a research and development collective in the field of experimental…

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Touching the Invisible

January 1st, 2007

Touching the Invisible was a touring exhibition featuring six of the Interactive Institute Smart Studio’s projects (Brainball, Brainbar, Hellhunt, Remote Home, Monochromeye and the Delay Mirror).

Here’s a video that somebody shot, edited and put online.

You need to a flashplayer enabled…

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Flurry

January 2nd, 2006

Flurry

Catch virtual snow with your shadow

Interactive art piece by artist Sachiko Hayashi produced at the Interactive Institute in the context of the Man Machine exhibition (2005). Developed by Sachiko Hayashi, Fredrik Bridell and Olof Bendt.

In this piece, images of falling snow…

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Avesta Verket

January 1st, 2005

Verket

Interactive visitor environment (2003-2004).
Produced by the Interactive Institute.

When the steel factory in Avesta was moved to a new facility, the old factory was abandoned. The workers more or less dropped their tools and left. Ever since, the factory has been…

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Brainball

January 1st, 2000

Brainball

Compete in doing nothing

Interactive art piece conceived and produced by all members of the Interactive Institute Smart Studio (1999)

Brainball is a game where you win by relaxing. Two players, sitting on opposite sides of the table, are equipped with EEG…

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