Photo credit: Windell H. Oskay, www.evilmadscientist.com bridell.com
on creative engineering and new media art

Browsing posts tagged with “interactive”

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Blinkenlights (2001)

February 16th, 2009

Interactive media façade by Chaos Computer Club (2001-)

blinkenlights_chatnoir

Project Blinkenlights was a public installations that turned the façade of a building into a low-resolution display, using lights inside the windows. Members of the general public could upload their own animations to the…

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Atari Light (1999)

February 10th, 2009

interactive game environment by Pierre Huyghe (1999)

Two people hold game controllers and play Pong using the lights in the ceiling as pixels.

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Mental Radio (2007)

April 23rd, 2008

mental radio

A tool for exploring extrasensory perception

Interactive installation by Ulrika Sparre (2007). Produced at the Interactive Institute with Sparre as Artist in Residence. Programming and interface design by Fredrik Bridell.

Mental Radio contains an archive of drawings. The viewer is invited to…

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Kick Ass Kung-Fu (2004)

March 1st, 2008

Interactive mixed reality game by Animaatiokone Industries.

Kick Ass Kung-Fu

Kick Ass Kung-Fu is a mixed reality fighting game. You perform your real martial-arts type moves in front of a camera. On screen you see both yourself and your virtual opponents. Fight!

I’m particularly impressed…

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The Legible City (1989-1991)

February 19th, 2008

The Legible City

Interactive installation by Jeffrey Shaw. In 1989-1991 he made three versions of three cities (Manhattan, Amsterdam, Karlsruhe)

In Legible City the visitor is seated on a stationary training bicycle in front of a 3d “city” comprised entirely of text. Using the…

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Spatial Sounds (100 dB at 100 km/h) (2000)

February 5th, 2008

Spatial Sounds

Interactive audio installation by Marnix de Nijs and Edwin van der Heide

A large loudspeaker is mounted on a motorized arm. The arm rotates at varying speeds, up to 100 km/h. An ultrasonic distance sensor is mounted on the speaker, reading…

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Bloom (2007)

February 3rd, 2008

Bloom

 

Interactive kinetic sculpture by Greyworld (2007)

 This huge piece, installed inside a 10-story atrium, has a number of artificial flowers that open and close in response to people moving through the space. The flowers also open up in response to the…

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Brainball

January 1st, 2000

Brainball

Compete in doing nothing

Interactive art piece conceived and produced by all members of the Interactive Institute Smart Studio (1999)

Brainball is a game where you win by relaxing. Two players, sitting on opposite sides of the table, are equipped with EEG…

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