Photo credit: Windell H. Oskay,
on creative engineering and new media art

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Mental Radio (2007)

April 23rd, 2008

mental radio

A tool for exploring extrasensory perception

Interactive installation by Ulrika Sparre (2007). Produced at the Interactive Institute with Sparre as Artist in Residence. Programming and interface design by Fredrik Bridell.

Mental Radio contains an archive of drawings. The viewer is invited to…

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December 29th, 2007

Volumatrix (still)

Interactive animation (2007)

Launch Volumatrix

Made at the Insteractive Institute Art & Technology Program.

This is a sketch I made for visualizing what it might look like to “explode” an image into three-dimensional space. A source image is sampled at low resolution and…

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December 29th, 2007

Pentamorph screenshot

Launch Pentamorph

Animation made at the Interactive Institute (2007).

This is a quick sketch for a moving logo that I made at the request of Ingvar Sjöberg.

It’s a pentagon with an inscribed shape that moves from a point in the center to…

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How to get started using mobile processing

December 12th, 2007

Processing is a free, open-source programming environment based on Java and the weapon of choice for most people doing artistic productions that require a bit of coding. Get it at

Mobile Processing is a cousin of Processing, but aimed at mobile phones…

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sendkeys – a handy Processing app

November 14th, 2007

sendkeys (screenshot)

I wrote this little Processing application I’d thought I’d share with you.

It opens a little window with a black circle in it. When you press a key – any key – whatever you press gets sent to your serial port.…

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November 13th, 2007

Processing is an easy-to-learn programming language that is geared towards visual programs. It’s completely free and even completely open source. It is very easy to make simple things and still powerful enough to do some really interesting things. There are…

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How to use min() and max() – and a DIY unit test

November 8th, 2007

So, there I was, coding a little thing in Processing. I was just testing out this thing where the user could drag control points around in a window, and I just needed to make sure she didn’t drag them out…

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